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**Using Dunk Calculator ****Learn Fast Jump to Dunk High****!**

Dunk is a basketball shot. This shot is performed by a player when he hops in the air and manages the ball over the parallel rim and scores by setting the ball through the basket.

The dunk calculator helps you to know how high you need to jump to make a dunk. A successful dunk shot is worth two points! Dunk is such a shot that gives a player a guaranteed outcome of points.

Dunk shot is very popular among basketball players for its effectiveness on points. For a dunk shot, your standard reach is more required than your height.

The first dunk shot was noted in 1940. It was by Bob Kurland. He thought that it was a very highly efficient shot, so the shot was named “Dunk”.

To know how much you need to jump to achieve a dunk, you will need a vertical dunk calculator. This calculator estimates the high by standing reach. Standing reach is the maximum reaching high for a person while standing.

You need to know your standing reach to calculate your maximum reach. Moreover, this calculator lets you know about an estimated force that you require jumping that level. It acknowledges your dunking goals as well as your vertical leap.

**Steps to operate dunk calculator**

There are a few steps to use a dunk calculator to get your perfect reaching high. Firstly, you have to know your standing reach. Standing reach is the measurement of how high you can reach with your hands with feet flat on the floor.

This calculator can assist in knowing your standing reach if you are ignorant of that. A good standing reach is very co-operating to dunk.

In the second place, you need to put in how high you have to hold out over the rim to be in a position to make a dunk shot.

Thirdly, the vertical height calculator will inform you about the needed jump height. It is the height you require to hold the rim.

Lastly, you can use the visual analysis graph and determine more about hang time, the momentum of a dunk, and take off rapidity.

To get started, initially, you need to choose in which system you want to measure. You can use two systems to calculate, the metric system and the imperial system. We are going to explain both of the measurements so that you can understand the method easily.

**Imperial system**

If you want to measure in the imperial system, you need first to choose it in the calculator. Then if you know your standing reach, you have to put that number in the standing reach box. If you don’t know your standing reach, you have to put your height in the box.

For instance, suppose you are a person of 6 feet in height. Then your estimated standing reach is 8 feet, the height of the rim is 10 feet, and extra reach for the dunk is 8 inches.

After calculating, you will get a result of your required vertical jump high. For the pieces of information given above, you need to be 24 inches high to touch the rim, 30 inches high to dunk a basketball, and 38 inches high to do a 360° windmill.

**Metric system**

For measuring in the metric system, you have to choose the metric system in the calculator. If you know your standing reach, you have to put that number in the standing reach box. If you don’t know your standing reach, you have to put your height in the box.

As an example, suppose you are a person of 180 cm in height. Your estimated standing reach is 240 cm, the height of the rim is 305 cm, and extra reach for the dunk is 15 cm.

After calculating, you will get a result of your required vertical jump high on the metric scale. For the pieces of information given above, you need to be 65 cm high to touch the rim, 80 cm high to dunk a basketball, and 100 cm high to do a 360° windmill like Vince Carter.

**Visual exploration of vertical jump**

Do you want to explore vertical jumps of all heights? Then this tool is surely going to do the magic. You can analyze the height of any jumper at any point throughout the jump. This will help you find out your hang time at separate jump heights.

You can know about your take-off velocity, speed to make a dunk and hang duration in the air. Let’s analyze the characteristics of the jump from dunking, rim touching, and 360° windmill.

**Dunking**

For 30 inches height of a jump, the hang time is 0.79 s, effective hang time is 0.39 s, and the speed of the dunk is 0.39 s with a take-off velocity of 3.87 m /s.

**Touching rim**

In the case of 24 inches height of a jump, the hang time is 0.71 s, effective hang time is NaN s, and speed of dunk is NaN s with a take-off velocity of 3.46 m /s.

**360° windmill**

For 38 inches height of a jump, the hang time is 0.89 s, effective hang time is 0.65 s, and the speed of the dunk is 0.24 s with a take-off velocity of 4.37 m /s.

**Conclusion**

Along with jump heights and your height, there are more facts to consider. Not only can your height help you to dunk, but also you need to know about the wingspan.

The wingspan is a key part of the standing reach. A vertical jump of 100 cm can make you spend more than 50% of hang time over 72 cm. It seems like the jumper has stopped mid-air.

If you upgrade your parallel jump by only 2 inches, your constructive hang time increases by 30% to 0.51 seconds. It gives you much more duration in the air for shots like windmills.